VGF Four Job Fiesta: Third Time's the Charm

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VGF Four Job Fiesta: Third Time's the Charm

#1

Post by Valigarmander » Mon May 13, 2019 10:54 pm

It's almost that time of year again.
Marilink wrote:
Tue Jul 25, 2017 8:41 am
Image

Four Job Fiesta Rules:
1. We'll do a Normal run. From the Four Job Fiesta site, here's the description:
  • Players will be assigned one class from each crystal. Until all four classes are unlocked, players are only permitted to use the classes they have currently unlocked. Bare/Suppin/Freelance can only be used until the Wind Crystal job is unlocked.
2. There's a Twitter bot that handles everything, found on the aforementioned Four Job Fiesta site. It'll guide us through what we're each doing. Or, if you're a pleb like Kat, you can roll your party here; scroll down to Final Fantasy V.

3. Let's all roll a different job set. That way, when we come into the thread to discuss, we can compare notes and our unique experiences.

4. If you want, you can always make a pledge to Child's Play charity through the FJF site. The wider community FJF time window will end on August 31.
The challenge officially begins mid-June. Newbies and veterans are all welcome. Anyone interested in giving it a shot?

The Challengers:
1. Val
2. ML
3. Kat
4. X-3
5. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#2

Post by Marilink » Tue May 14, 2019 7:42 am

Girl you know I’m in.

Do we want to add any modifiers this time around? Like Natural or Chaos?

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Re: VGF Four Job Fiesta: Third Time's the Charm

#3

Post by Valigarmander » Tue May 14, 2019 9:37 am

I'm open to using modifiers. I think I'd be down for whatever the rest of you are comfortable playing with.

Or, we could leave it up to the individual whether or not to play with a modifier.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#4

Post by smol Kat » Mon May 20, 2019 12:16 pm

Third time's the charm indeed. I'm absolutely in. I WILL defeat Neo this time!!! :cuss:
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#5

Post by X-3 » Wed May 22, 2019 7:29 pm

Hey, might as well.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#6

Post by Valigarmander » Mon Jun 03, 2019 9:34 pm

The run officially begins Monday, June 17.

That gives us something to look forward to between E3 and SGDQ.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#7

Post by Marilink » Fri Jun 14, 2019 8:48 am

Almost time! I think I’ll actually have time to do this one, as opposed to the FFVI challenge, during which my entire life converged to one single point

I just pre-registered for a Random run. That means that my assigned jobs won’t be tied to any specific crystal.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#8

Post by Valigarmander » Fri Jun 14, 2019 9:47 am

Radical. I might do a Random run as well.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#9

Post by smol Kat » Fri Jun 14, 2019 11:01 am

Random sounds good tbh. Just like last year I will be using their app.
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#10

Post by Valigarmander » Fri Jun 14, 2019 7:48 pm

I'm feeling dangerous. I'm going to add Berserker to the pool for my run.

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Re: VGF Four Job Fiesta: Third Time's the Charm

#11

Post by Marilink » Fri Jun 14, 2019 9:23 pm

I thought about it but I guess I just wasn't in a risky enough mood

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Re: VGF Four Job Fiesta: Third Time's the Charm

#12

Post by smol Kat » Fri Jun 14, 2019 9:32 pm

I am definitely not ready for BERZERKER RISK
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#13

Post by Valigarmander » Mon Jun 17, 2019 9:58 am

Started playing, made it up to the first crystal and grabbed my first job, which is... Knight!

For being such a basic class, I don't have much experience with Knights. My guess is that it'll be really useful early on, but not so much later in the game. It has good stats and equipment selection. Its innate ability !Cover causes it to automatically take physical hits for allies who are at critical health, while its command !Guard serves as a sort of beefed-up Defend, completely nullifying physical damage for a turn. It can also learn Two-Handed, sacrificing shield-use for double attack damage. I think if I get some decent jobs to supplement this one, it may end up being pretty good.

Four Job Fiesta Summary
Val - 1. Knight 2. ??? 3. ??? 4. ???
ML - 1. ??? 2. ??? 3. ??? 4. ???
Kat - 1. ??? 2. ??? 3. ??? 4. ???
X-3 - 1. ??? 2. ??? 3. ??? 4. ???

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Re: VGF Four Job Fiesta: Third Time's the Charm

#14

Post by smol Kat » Mon Jun 17, 2019 2:19 pm

I may start playing later today, but things haven't been fixed yet.

I've got two really good name ideas for Butz and I'm not sure which to use!
mess with the NOOT you get a DOOT!

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Re: VGF Four Job Fiesta: Third Time's the Charm

#15

Post by X-3 » Mon Jun 17, 2019 5:08 pm

I'm going with a regular run because this is only my second time with the game. I guess I'll start sooner or later. Anyway I did the Twitter thing for the slow unveiling of jobs and I got...
Spoiler.
Image

I was actually disappointed at first but thinking logically this might be really good. Early-game enemies obviously might be annoying because of the lack of melee damage but you've got spells for bosses and later Osmose. And rods too but I've always been a bit conservative with items.
Also I'm going to have to do something about Sprint, lol. GBA version with sound patch?

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