Donkey Kong 64

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Donkey Kong 64

#1

Post by X-3 » Mon Apr 20, 2015 8:59 pm

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Yes, Donkey Kong 64. It was released in 1999, following 1998's Banjo-Kazooie. From what I gather, both games had pretty long development cycles, were being worked on around the same time. It recently came out on the Wii U VC, providing a way to play the game without enormous slowdowns every 2 seconds. Funnily enough, the game was originally supposed to have an Expansion Pack-less option. A memory overflow glitch that they couldn't solve without the Pack showed up so they cut the Pack-less option and just packaged the Pack with every game. Who knows how the original version would have run.

Anyway, DK64 is big. Rare pulled out all the stops, almost achieving the video-game equivalent of SSJ SS. They would have managed it if they only recolored their logo.

-5 Playable Characters
-Guns and Instruments for Each
-201 Golden Bananas, 25 per world, 5 for each Kong. 90 Jiggies? LOL go home kiddo.
-500 Normal Bananas per world, 100 for each Kong. Even they realized that mere mortals cannot handle that much Vitamin B-6, and thus you only need 75 Bananas to get
-40 Banana Medals, 5 per world, 1 for each Kong every 75 medals
-5 Blueprints per world, 1 for each Kong
-20 Banana Fairies to photograph
-10 Battle Crowns
-A Bunch of Coins to pay for upgrades
-1 Nintendo Coin and 1 Rareware Coin
-A Better Camera. Psyche!

As such, DK64 has the world record for useless **** you can collect. And that's not all that's useless, the playable characters are too! Each one has been hand-crafted to be roughly as fun to play with as Banjo before he starts the tutorial in Spiral Mountain. You can play as:

-Donkey Kong, the big guy.
-Diddy Kong, the little guy.
-Lanky Kong, the stretchy guy.
-Tiny Kong, the little girl.
-Chunky Kong, the big guy.

Sure, they may have arbitrarily reused the first two niches and added one that never really pays off, but it's still 5 characters. Characters that you will switch between, damn you. Additionally, these characters can supplement their strength further, using Cranky's Alchemy to gain mighty abilities such as HIGH-IMPACT LEVER-PULLING ACTION or HIGH-IMPACT GROUND POUND RECOLOR. You can also buy guns, with the almighty power to open doors, or instruments, with the almighty power to open doors.

So, with so much stuff to collect, how do you properly spread it out and keep it interesting? You don't. But this post is long and unfunny enough, so I'll end it there.

Anyway, for those that have played it, what did you think about DK 64?

[spoiler]Image
Welcome to Bonus Stage![/spoiler]

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#2

Post by I REALLY HATE POKEMON! » Mon Apr 20, 2015 9:50 pm

I never played it but I wanted to badly. Now knowing all ithe item collecting, ugh, no thanks.

Is it necessary to collect anything or can you just play through like DKC?

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#3

Post by DarkZero » Mon Apr 20, 2015 9:58 pm

How enjoyable is it to collect all the things relative to Banjo-Kazooie

Is it all stuff that's hidden in clever places and requires you to think outside the box and press your skills or are they just sitting there
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#4

Post by X-3 » Mon Apr 20, 2015 10:33 pm

You don't need to collect everything, but you do need a chunk of it. There's not much outside of collecting stuff unlike DKC though.

It's not nearly as enjoyable as collecting in BK. There's so much stuff that actually getting something doesn't feel rewarding at all, even the harder Gold Bananas. No GB is ever just out there, they're always locked behind a challenge. Unfortunately, many times they decide one challenge is not enough, and thus challenge#1 just leads to a Bonus Stage where you play a mini-game like Slots.

As for clever places and thinking outside the box, in this case the box is "all rational thought." For instance, one area has you break igloos by placing boulders on faraway switches. Another has you free a camel by transporting into another area and blasting through barrels.

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#5

Post by I REALLY HATE POKEMON! » Mon Apr 20, 2015 10:58 pm

Sounds horrible, unfortunately.

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#6

Post by Booyakasha » Mon Apr 20, 2015 11:42 pm

^^^The levels are less interesting than B-K's, to me, and you have to go through them all at least five times (once with each character) to collect everything. Also there's like a billion more things to collect.

Never been able to muster up the enthusiasm to get more than, I don't know, a third of the way through. I got bored with it super-fast. (Music was alright.) (Aside from the dingdong rap, that is. That thing is poopy butts.)
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#7

Post by Marilink » Mon Apr 20, 2015 11:52 pm

DK64 sits in a weird spot for me. I simultaneously despise it and have a huge nostalgic soft spot for it. I sometimes get the urge to play it again, and I have to squash the feeling because I know it will just make me angry.
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#8

Post by Calamity Panfan » Mon Apr 20, 2015 11:57 pm

[QUOTE="Marilink, post: 1530391, member: 23215"]DK64 sits in a weird spot for me. I simultaneously despise it and have a huge nostalgic soft spot for it. I sometimes get the urge to play it again, and I have to squash the feeling because I know it will just make me angry.[/QUOTE]

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#9

Post by Valigarmander » Tue Apr 21, 2015 2:52 am

[QUOTE="X-3, post: 1530355, member: 27765"]-A Bunch of Coins to pay for upgrades[/QUOTE]
There's 174 coins for DK, 178 for Diddy, 185 for Lanky, 193 for Tiny, and 219 for Chunky, placing the grand total at 949 coins. Though you only need to collect 160 to pay for every upgrade (and the arcade machine).

DK64 is B-K's more tedious, less enjoyable younger sister. It's not a terrible game, per se. But you need a ton of patience to make it through to the end.

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#10

Post by I REALLY HATE POKEMON! » Tue Apr 21, 2015 2:59 am

^ So there's nearly 700 pointless coins? They really thought that out well, I see.

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#11

Post by X-3 » Thu Apr 23, 2015 3:11 am

As a child, I never played DK 64. I rented it once, but I didn't have the expansion pack so I returned it right away. Thus, DK 64 was that game I always wanted to play, but couldn't. Now that I've reached 101%, I can let go.

On a less sentimental note, this game is broken as hell. That's just results from one particular glitch, here's stuff like clipping and such nonsense. I mean, come on:

[MEDIA=youtube]J4GNLKUFSNc[/MEDIA]

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#12

Post by Thanous » Wed May 06, 2015 1:12 am

This makes me so sad xD
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#13

Post by е и ժ е я » Wed May 06, 2015 8:14 am

Donkey Kong 64 was made to punish us all.
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#14

Post by Auron » Wed May 06, 2015 7:36 pm

^It's a challenge for everyone's inner OCD.

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#15

Post by Valigarmander » Wed May 06, 2015 7:38 pm

^ There are some Gold Bananas that are meant for one Kong but can be gotten with another, leading to level totals that are something like 5/5/6/5/4 instead of 5/5/5/5/5. Pure suffering.

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#16

Post by Auron » Wed May 06, 2015 7:41 pm

I though bananas meant for other Kongs were transparent. Is that because of an oversight or am I just not remembering correctly?

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#17

Post by Valigarmander » Wed May 06, 2015 7:43 pm

Banana Bananas are, but not Gold Bananas IIRC.

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