#RetroGameProblems

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#21

Post by Wicked Witch of the Crest » Wed Mar 09, 2016 3:11 am

21. Hitboxes, why are you so borked?
What's the matter, scared?

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#22

Post by Marilink » Wed Mar 09, 2016 10:21 am

22. birds
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#23

Post by Sim Kid » Fri Mar 11, 2016 12:53 am

23.
You are in a room with a table, a bed, and a small drawer. It is obviously a hotel room. The desk has a flask on it, and there is a key on the dresser.
Look Key
You see a key that is the key for the hotel room. It is a simple key. This is an old school hotel so of course it is still using a key. There is a small number hanging out on the chain that says "272".
Get key
You are not close enough
Go to Key
I don't understand that
Walk to Dresser
You walk to the dresser
Pick up Key
OK
Look Flask
It is an old flask that came from the tavern you went to the other day
Get Flask
You are not close enough.
Pick up Flask
I can't understand that.
**** YOU
I don't know how to **** something.

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#24

Post by е и ժ е я » Tue Apr 12, 2016 1:45 am

24. None of the character's colors are right, because the devs only had 3 color palettes, and all of the outlines are weird colors like orange and blue for contrast's sake.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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#25

Post by Valigarmander » Tue Apr 12, 2016 2:28 am

25. You can't tell what that ugly, low-resolution sprite is supposed to be unless you check the official art in the instruction booklet.

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#26

Post by е и ժ е я » Tue Apr 12, 2016 3:30 am

26. The translation is gibberish at best, but you need to figure it out or you'll be stuck forever
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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#27

Post by I REALLY HATE POKEMON! » Tue Apr 12, 2016 4:07 am

[QUOTE="International Space Stalin, post: 1592364, member: 25415"]26. The translation is gibberish at best, but you need to figure it out or you'll be stuck forever[/QUOTE]

Image

Image

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#28

Post by Booyakasha » Tue Apr 12, 2016 4:53 am

Is there such a thing as a regressive gaming problem?

I played the GBA iteration of 'Oddworld: Munch's Oddysee' for a few hours back in 2005 or so, and I remember being slightly horrified when I hit my first password screen. It'd been a while since I'd got one of them. You know, when I was seven, and the NES and C64 were cutting-edge, passwords were a necessary evil; sixteen years later, go figure I went '...excuse me?'

...I mean, I was playing it in my tech school cafeteria. I didn't have the manual there. I wasn't going to scribble the password down on a piece of paper and staple it to the cart, was I. So instead I kind of just quit playing.
boo----------------the furious little monkey

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#29

Post by Sim Kid » Thu Apr 14, 2016 1:12 am

27. Constantly holding down the "run" button because you walk SO ZETTA SLOW.

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#30

Post by Wicked Witch of the Crest » Sun Apr 17, 2016 4:51 am

28. That Cheep Cheep came out of nowhere!
What's the matter, scared?

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#31

Post by е и ժ е я » Sun Apr 17, 2016 5:12 am

29. The worst enemies keep respawning because you stepped back two feet.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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#32

Post by I REALLY HATE POKEMON! » Sun Apr 17, 2016 1:34 pm

30. The worst enemies keep respawning because you stepped back one foot.

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#33

Post by ScottyMcGee » Mon Apr 18, 2016 10:47 am

31. Great game but as time went on you realized how graphically challenged it was because it was made in that awkward puberty stage where we were in the midst of developing good 3D graphics.
SUPER FIGHTING ROBOT

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#34

Post by Apollo the Just » Tue Apr 19, 2016 6:51 pm

32. Spending all of your lives trying to replicate the freak glitch you accidentally triggered that zoomed you past half of a level the first time you played it. "I FEEL LIKE I JUMPED HERE, AND HIT THIS THINGIE, AND-- aw I died again hOW DID I DO THAT"
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#35

Post by Sim Kid » Tue Apr 19, 2016 9:19 pm

33. Running into THREE BLOODY RANDOM ENEMY ENCOUNTERS in three steps.

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#36

Post by LOOT » Tue Apr 19, 2016 9:23 pm

so you played the Final Fantasy Legend games I take it

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#37

Post by Valigarmander » Tue Apr 19, 2016 9:36 pm

34. All of your skills have unhelpful names like ALIT and TMPR and XFER and you have no idea what any of them do.

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#38

Post by Sim Kid » Wed Apr 20, 2016 12:26 am

35. Moving step-by-step through a really long dungeon that is literally just one long claustrophobic maze full of virtually-identical hallways with very little landmarks to distinguish this dead-end from another.

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#39

Post by е и ժ е я » Wed Apr 20, 2016 12:47 am

36. The instadeath jumping section of the stage has random enemy movement and spawning patterns.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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#40

Post by I REALLY HATE POKEMON! » Wed Apr 20, 2016 12:56 am

[QUOTE="Sim Kid, post: 1593192, member: 22276"]35. Moving step-by-step through a really long dungeon that is literally just one long claustrophobic maze full of virtually-identical hallways with very little landmarks to distinguish this dead-end from another.[/QUOTE]

That's just Dungeon Crawlers, even today.

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