[QUOTE="HeterodoxalVoxel, post: 1622136, member: 40370"]413. The Royal Conservatory Hidden Guards (Dishonored 2)
So this one mission can be scary for a multitude of reasons, but this specific part gets me every time. You've opened the gate to the Conservatory, and your first thoughts are to walk inside. From the foliage you cant see the entrance too good, but once your there you see a green tunnel and..
A skull that you couldn't see beyond the grass and greens becomes this monster dog thing called a "Gravehound". The worst part? Even after killing them, their skull remains. They will reappear in under a minute unless you smash the skull or run away in time. Throughout level (and other parts of the game) they appear and their skulls appear in such easy to miss places. Along with this, the Conservatory has such a creepy atmosphere.[/QUOTE]
These things are infuriating
in a no-detect run, but on the bright side, they're in the same class as hounds and don't count as kills against a pacifist run. Using them as dumping grounds for all the grenades and and bullets you're otherwise not using is fun.
415. Japan Studio Discovers Hallucinogenics (Gravity Rush 2)
Major spoilers since this is about the final boss. That said, and as you will probably guess from the below, the story is ****ing nonsense by that point, so the spoilers aren't a great loss.
GR and GR2 are, for the most part, optimistic Saturday morning cartoons where everything works out okay, people either don't die or do so in completely PG ways, and the villains are amorphous blobs that basically just wait around for you to kick them to death.
GR2's is a little darker, since its first two thirds are about leading the proletariat revolution and all (seriously), but the third chapter initially seems like it's back to business. Then you find out that the mayor has somehow trapped his daughter in another dimension where time passes very slow. He reaches the perfectly natural conclusion that the only way to save her is to freeze time for the rest of the world, and that he can only accomplish this by turning his adopted daughter into a magical girl and finding her sister in yet another dimension to make her another magical girl. When you bring the sister back to her senses right before they succeed, the first sister loses her mind in a fit of jealously and transforms from an oddly dressed, but perfectly normal human into...
That goddamn monstrosity. She's suddenly a colossal mass of screaming faces and throbbing pustules adhered to the side of a skyscraper, and you defeat her by individually dive-bombing and destroying each of the screaming face's eyes. Nothing prior to this moment suggested anyone could do this, and the game just ends immediately after the fight without acknowledging the obvious question of "WHAT THE **** WAS THAT?"
Well, it doesn't end immediately
. She knocked her father's airship to the ground while transforming, and since the devs figured we'd all be dying to know what happened to him, they treat us to his final speech while the credits roll. Also a quite unexpectedly graphic view of his very lethal and bloody impalement on a bit of rubble.