More useless video game trivia.

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Post by Valigarmander » Mon Aug 15, 2016 11:56 pm

According to TCRF:
Activated by changing the "Enviroment Effect" in Messiaen's/Skelux' OBJ Importer. This environmental effect causes flowers to appear. Oddly, this unused flower was found in the graphics of Lethal Lava Land. Does not interact with Mario in any way, except for the spawn point radius where they're shown. They keep attached to a horizontal solid surface in the level.
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There's also this unused cactus graphic in Shifting Sand Land's data, but at least this one makes sense.

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Post by Valigarmander » Tue Aug 16, 2016 10:36 pm

Tim Schafer appears in the credits of Star Wars: Shadows of the Empire and Star Wars Episode I: Racer under "Never actively tried to sabotage the project".

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Post by Valigarmander » Thu Aug 18, 2016 4:56 pm

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Unagi has no animation for leaving the sunken ship in Jolly Roger Bay's first mission. No matter how long you stay near him, he will remain in the ship until you've swam a great enough distance away, at which point he'll teleport outside of it. You can see this for yourself by manipulating the camera to face behind Mario as he swims.

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Post by Marilink » Thu Aug 18, 2016 7:04 pm

^I remember doing this one myself because I was curious how far away I had to get before he left. It's kinda strange that they didn't bother animating that, since he has an animation for leaving his nest in a later star.
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Post by CaptHayfever » Thu Aug 18, 2016 8:00 pm

What I wanna know is if it's possible to get him out of the ship without smacking into him & taking damage.

And remember, "I'm-a Luigi, number one!"

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Post by Marilink » Thu Aug 18, 2016 8:06 pm

[QUOTE="CaptHayfever, post: 1605663, member: 25169"]What I wanna know is if it's possible to get him out of the ship without smacking into him & taking damage.

And remember, "I'm-a Luigi, number one!"[/QUOTE]
Yeah, you just have to get in front of him and then swim away.
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Post by Valigarmander » Sun Aug 21, 2016 2:01 am

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This was a promotional poster for Super Mario Strikers that Nintendo decided against using for some reason.

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Post by I REALLY HATE POKEMON! » Sun Aug 21, 2016 2:28 am

Seems like an ad they'd use during the N64 era.

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Post by Valigarmander » Mon Aug 22, 2016 1:31 am

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The Munchers that appear in the Piranha Plant levels of SMB3's Pipe Land are actually just animated tiles, and their animation continues playing even when the game is paused (like ? Blocks, for example). You can abuse this to cheese your way through the levels.

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Post by Valigarmander » Mon Aug 22, 2016 9:15 pm

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In the intro to Super Paper Mario, you can see framed pictures of Mario's partners from the previous two PM games in the background of his house.

ImageImage

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Post by Apollo the Just » Mon Aug 22, 2016 10:05 pm

^ I knew that one and I love it so much.
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Post by Valigarmander » Tue Aug 23, 2016 11:07 pm

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The Creepy Steeple in Paper Mario: The Thousand-Year Door uses forced perspective to appear more imposing.

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Post by Bomby » Wed Aug 24, 2016 12:00 am

Super Mario Bros 3 got its name from being the third title in the Super Mario Bros series.

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Post by Valigarmander » Wed Aug 24, 2016 12:58 am

^ If you include Lost Levels and Super Mario Bros. Special, it's actually the fifth. :crossedarms:

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Post by Valigarmander » Mon Aug 29, 2016 1:51 am

In Star Wars: Rogue Squadron, you can unlock a Naboo Starfighter from The Phantom Menace by entering "HALIFAX?" and "!YNGWIE!" in the code menu. Rogue Squadron was released six months before Episode I hit theaters, so the password was kept a secret from consumers and even most of the developers until after the movie was released.

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Post by I am nobody » Mon Aug 29, 2016 12:26 pm

^I'm totally lost on the significance of those codes. Maybe I've just forgotten even more than I thought I had about Episode I, but Halifax and what is apparently a Swedish first name aren't ringing any bells.

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Post by Valigarmander » Mon Aug 29, 2016 3:35 pm

I don't know what their significance is either, but apparently !YNGWIE! comes from Yngwie Malmsteen.

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Post by I am nobody » Mon Aug 29, 2016 4:59 pm

Nevermind, I was somehow forgetting what Rogue Squadron was and thinking you were talking about an Episode I game where those passwords specifically had to be kept secret from everyone. Makes more sense that they wanted to hide the Naboo ship.

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Post by Valigarmander » Sat Sep 03, 2016 6:11 pm

In the Japanese version of A Link to the Past, the Magic Hammer is called the "M.C. Hammer".

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Post by Valigarmander » Sun Sep 04, 2016 11:33 pm

According to the 1993 Nintendo Character Guide, Mario's favorite music genres are opera and "new-wave, high-techno Euro pop".

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